rendering tagged posts:

Ray Tracing, Path Tracing & Path Guiding – Finding the Light (efficiently) with Chaos and OpenPGL

February 23rd, 2023 |
Ray Tracing, Path Tracing & Path Guiding – Finding the Light (efficiently) with Chaos and OpenPGL

Over the last couple of decades, the world of computer graphics has been growing at an amazing rate.  From animated movies to video games, consumers have reaped the benefits of these technological advances.  One of the latest algorithmic advances in [See the full post…]

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Behind the Scenes: Arming Researchers with Visualization Know-How

February 11th, 2022 |
Behind the Scenes: Arming Researchers with Visualization Know-How

Scientific visualization (SciVis) is a process of representing raw scientific data as images, which helps scientists improve their interpretations of large data sets. More and more, advanced visualization tools are becoming an integral part of a researcher’s analysis toolkit; and [See the full post…]

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SciVis Unveils a Billion Cells, Covid-19 & Invisible Monsters

SciVis Unveils a Billion Cells, Covid-19 & Invisible Monsters

Scientific visualization (SciVis) is providing new insights in health care and many other research areas in ways that we couldn’t imagine a decade ago. It’s an evolving field where extracting visualizations from very large data sets can improve analysis, diagnosis [See the full post…]

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A Renaissance at the Intersection of Media & Technology

A Renaissance at the Intersection of Media & Technology

Despite its tough challenges, our global pandemic has opened the door to big opportunities, ushering in incredible innovation in visual effects and the discovery of amazing talent regardless of location. Real-time technology and tools, machine learning and artificial intelligence, and [See the full post…]

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On a Mission of Disaster Management & Scientific Discoveries

Pushing the Boundaries of What’s Possible

Pushing the Boundaries of What’s Possible

To deliver increasingly captivating stories in the world of animated movies takes passion and determination. The passion to continually push the boundaries of what’s possible. The determination to continually seek ways to make technology easily approachable by artists, so that [See the full post…]

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Let Us Entertain You

Let Us Entertain You

Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more capable (and complex) software and [See the full post…]

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Optimized Ray Tracing – Intel Chip Chat Network Insights – Episode 237

November 7th, 2019 |
Optimized Ray Tracing – Intel Chip Chat Network Insights – Episode 237

Intel Chip Chat – Network Insights audio podcast with Allyson Klein: CGI and ray tracing advances have revolutionized the creation and animation of imagery based on 3D models, leading to tremendous opportunities for filmmakers, architects, and designers. For ongoing [See the full post…]

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Future Lab: Planet Viewer

June 15th, 2011 |
Future Lab: Planet Viewer

Maps have benefited especially from the increasing power of computers. Still, researchers are striving to make significant improvements in the images maps display. Rendering planetary scale objects is challenging due to geometric complexity and the need for managing huge amounts [See the full post…]

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Exclusive From IDF: Intel CTO Justin Rattner

September 18th, 2007 |
Exclusive From IDF: Intel CTO Justin Rattner

Intel CTO Justin Rattner’s candid preview of events at this week’s Intel Developer Forum included an overview of the presentations on Intel’s Penryn and Nehalem processors, and recent progress toward 32 nanometer chip production (and Intel’s efforts to keep up [See the full post…]

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