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Over the last couple of decades, the world of computer graphics has been growing at an amazing rate. From animated movies to video games, consumers have reaped the benefits of these technological advances. One of the latest algorithmic advances in [See the full post…] |
Listen/download audio 37:20
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Categories: Audio Podcast, Code Together, Intel Tags: 3dsmax, C++, Chaos V-Ray, Devlopers, GPU, Intel, Intel Path Guiding Library, Maya, oneAPI, OpenPGL, Path guiding, Path tracing, ray tracing, rendering
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Scientific visualization (SciVis) is a process of representing raw scientific data as images, which helps scientists improve their interpretations of large data sets. More and more, advanced visualization tools are becoming an integral part of a researcher’s analysis toolkit; and [See the full post…] |
Listen/download audio 19:04
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Categories: Audio Podcast, Code Together, Intel Tags: 3D, Anne Bowen, C++, data analytics, developers, Donna Nemshick, Embree, Frontera, graphics, Intel, large data sets, oneAPI, Open Source, OpenVKL, Optane, OSPray, ParaView, ray tracing, rendering, rendering tool, scientific visualization, scivis, TACC, Texas Advanced Computing Center, visualization, VMD
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Scientific visualization (SciVis) is providing new insights in health care and many other research areas in ways that we couldn’t imagine a decade ago. It’s an evolving field where extracting visualizations from very large data sets can improve analysis, diagnosis [See the full post…] |
Listen/download audio 25:53
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Categories: Audio Podcast, Code Together, Healthcare, Intel Tags: COVID-19, gender bias, Intel oneAPI Rendering Toolkit, oneAPI, oxygenation helmet, ray tracing, rendering, scientific visualization, scivis, simulation, tumors, University of Chicago, visualization
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Despite its tough challenges, our global pandemic has opened the door to big opportunities, ushering in incredible innovation in visual effects and the discovery of amazing talent regardless of location. Real-time technology and tools, machine learning and artificial intelligence, and [See the full post…] |
Listen/download audio 28:15
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Categories: Audio Podcast, Code Together, Intel Tags: Academy Software Foundation, AI, artificial intelligence, Disney, Diversity, Embree, geometric rendering, inclusion, Industrial Light & Magic, Intel, Intel oneAPI Rendering Library, Jim Jeffers, Linux Foundation, Lucasfilm, machine learning, MaterialX, ML, oneAPI, Open Source, Open Volume Kernel Library, OpenEXR, OpenVDB, OpenVKL, Real-Time, rendering, Rob Bredow, Star Wars, storytelling, VFX, Visual effects, volumetric rendering
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We explore the critical role of visualization and visual analytics in disaster management and medical research with Paul Navrátil, Director of Visualization at the Texas Advanced Computing Center (TACC), and Jim Jeffers, Sr. Principal Engineer and Sr. Director of Advanced [See the full post…] |
Listen/download audio 30:53
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Categories: Audio Podcast, Code Together, Intel Tags: Amaro Lab, ANARI, Christiaan Gribble, cosmology, COVID, Department of Energy, Disaster Management, Disaster Recovery, disaster relief, Embree, exascale, Exascale Computing Project, flood, Frontera, geophysical exploration, high performance computing, HPC, hurricane, Intel, Intel CPU, Intel oneAPI Rendering Toolkit, IXPUG, Jim Ahrens, Khronos Group, Kitware, Lauren Meyers, Los Alamos National Lab, medical research, National Oceanic and Atmospheric Administration, National Science Foundation, NOAA, oneAPI, Open Science, Open VKL, Open Volume Kernel Library, OSPray, pandemic, ParaView, physics, ray tracing, rendering, Rommie Amaro, Science, scientific, SOLAR Ray Tracing Consortium, Stampede II, Supercomputer, SURVICE Engineering, TACC, Texas Advancing Computing Center, University of California San Diego, University of Texas, UT, visualization, weather modeling
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To deliver increasingly captivating stories in the world of animated movies takes passion and determination. The passion to continually push the boundaries of what’s possible. The determination to continually seek ways to make technology easily approachable by artists, so that [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: Alex Wells, animation, CG, data-oriented, DPC++, heterogeneous, Intel, JIT, just-in-time compilation, Max Liani, motion picture, movie, object-oriented, oneAPI, Open Shading Language, Pixar, rendering, RenderMan, VFX, Visual effects
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Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more capable (and complex) software and [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: 3D, animation, animation studio, authoring graph, AutoDesk, C++, character animation, computer animation software, CPU, DPC++, Entertainment, flow graph, game, game developer, Game Development, GPU, heterogeneous programming, Krystian Ligenza, Maya, Media, modeling, modeling animation, motion picture, MotionBuilder, non-uniform memory access, NUMA, oneAPI, oneTBB, parallel programming, parallelism, rendering, simulation, software development, software tools, TBB, Threading Building Blocks, VFX, Visual effects
Categories: Audio Podcast, Intel, Intel Chip Chat, Intel Chip Chat: Network Insights Tags: 5G, Allyson Klein, Audio Podcast, CGI, Chaos Group, Chip Chat, IBC, Intel, Network Insights, Optimized Ray Tracing, Phillip Miller, ray tracing, rendering, Visual Cloud
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Maps have benefited especially from the increasing power of computers. Still, researchers are striving to make significant improvements in the images maps display. Rendering planetary scale objects is challenging due to geometric complexity and the need for managing huge amounts [See the full post…] |
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Categories: Audio Podcast, Intel, Intel Free Press, Intel Labs, Research@Intel Tags: Benjamin Sleeter, Divya Kolar, Future Lab Radio, Geography, Maps, Planet Viewer, rendering, U.S. Geological Survey
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Intel CTO Justin Rattner’s candid preview of events at this week’s Intel Developer Forum included an overview of the presentations on Intel’s Penryn and Nehalem processors, and recent progress toward 32 nanometer chip production (and Intel’s efforts to keep up [See the full post…] |
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Categories: Connected Social Media, Corporate, Intel, Intel Developer Forum Tags: 32 nanometer chip, Intel Developer Forum, Justin Rattner, Moore's Law, Nehalem, Parallel Computing, Penryn, ray tracing, rendering