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Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more capable (and complex) software and [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: 3D, animation, animation studio, authoring graph, AutoDesk, C++, character animation, computer animation software, CPU, DPC++, Entertainment, flow graph, game, game developer, Game Development, GPU, heterogeneous programming, Krystian Ligenza, Maya, Media, modeling, modeling animation, motion picture, MotionBuilder, non-uniform memory access, NUMA, oneAPI, oneTBB, parallel programming, parallelism, rendering, simulation, software development, software tools, TBB, Threading Building Blocks, VFX, Visual effects
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Categories: Featured, Gaming, HD Video, Information Technology, Mixamo, Technology, Video Podcast Tags: 3D Animation Software, 3D Character Creator, animation library, Auto-Rigging, Face Plus, facial control rig, Fuse characters, Game Creation, Game Development, Maya Auto-Control Rig Script, Mixamo, Mixamo 2.0, Python, tutorial
Categories: Featured, Gaming, HD Video, Mixamo, Technology, Video Podcast Tags: 3D Animation Software, 3D Character Creator, animation library, Auto-Rigging, Game Creation, Game Development, Mixamo, Mixamo 2.0, tutorial, WebGL
Categories: Featured, Gaming, HD Video, Mixamo, Technology, Video Podcast Tags: 3D Animation Software, 3D Character Creator, Advanced Mecanim Animation, animation library, Auto-Rigging, Game Creation, Game Development, Mixamo, tutorial, Unity