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Over the last couple of decades, the world of computer graphics has been growing at an amazing rate. From animated movies to video games, consumers have reaped the benefits of these technological advances. One of the latest algorithmic advances in [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: 3dsmax, C++, Chaos V-Ray, Devlopers, GPU, Intel, Intel Path Guiding Library, Maya, oneAPI, OpenPGL, Path guiding, Path tracing, ray tracing, rendering
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Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more capable (and complex) software and [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: 3D, animation, animation studio, authoring graph, AutoDesk, C++, character animation, computer animation software, CPU, DPC++, Entertainment, flow graph, game, game developer, Game Development, GPU, heterogeneous programming, Krystian Ligenza, Maya, Media, modeling, modeling animation, motion picture, MotionBuilder, non-uniform memory access, NUMA, oneAPI, oneTBB, parallel programming, parallelism, rendering, simulation, software development, software tools, TBB, Threading Building Blocks, VFX, Visual effects