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Ginkgo is a production-ready, sparse linear algebra library used for HPC on GPU architectures. It’s now using oneAPI cross-architecture programming to support its foundational design with a high level of performance portability, and focus on software sustainability. ExpertsHartwig Anzt at [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: C++, developers, DPC++, George Silva, Ginkgo, Ginkgo project, Hartwig Anzt, heterogeneous programming, Intel, Intel DPC++ Compatibility Tool, Intel oneAPI Toolkit, oneAPI, sparse linear library, Terry Cojean
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Heterogeneous programming is challenging for developers because it’s been difficult to code or forces compromises in performance. oneAPI is working to break that mold. Many HPC research centers, enterprises and developers are now adopting oneAPI. Hear from experts at Zuse [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: code portability, cross-architecture, cross-architecture programming, Developer Tools, developers, DPC++, DPC++ Compatibility Tool, Dr. Steffen Christgau, Dr. Thomas Steinke, easyWave, heterogeneous programming, Klaus-Dieter Oertel, Multi-vendor Hardware, oneAPI, portability, super computing, ZIB, Zuse Institute Berlin
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Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more capable (and complex) software and [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: 3D, animation, animation studio, authoring graph, AutoDesk, C++, character animation, computer animation software, CPU, DPC++, Entertainment, flow graph, game, game developer, Game Development, GPU, heterogeneous programming, Krystian Ligenza, Maya, Media, modeling, modeling animation, motion picture, MotionBuilder, non-uniform memory access, NUMA, oneAPI, oneTBB, parallel programming, parallelism, rendering, simulation, software development, software tools, TBB, Threading Building Blocks, VFX, Visual effects