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Andrew Lumsdaine, Chief Scientist at Northwest Institute for Advanced Computing, shares his journey in parallelism, from the HPC community’s early skepticism of and eventual move to C++ to build large systems, to his pursuit to develop a series of C++ [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: C++, deep neural network, DPC++, heterogeneous, high performance computing, hipSYCL, HPC, Intel DevCloud, libraries, Math Kernel Library, MPI, oneAPI, oneDNN, oneMKL, Open Standards, parallel programming, parallelism, portability, Standards, SYCL, Threading Building Blocks, triSYCL
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Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more capable (and complex) software and [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: 3D, animation, animation studio, authoring graph, AutoDesk, C++, character animation, computer animation software, CPU, DPC++, Entertainment, flow graph, game, game developer, Game Development, GPU, heterogeneous programming, Krystian Ligenza, Maya, Media, modeling, modeling animation, motion picture, MotionBuilder, non-uniform memory access, NUMA, oneAPI, oneTBB, parallel programming, parallelism, rendering, simulation, software development, software tools, TBB, Threading Building Blocks, VFX, Visual effects
Categories: Audio Podcast, Corporate, Intel, Intel Chip Chat Tags: Allyson Klein, Chip Chat, Cilk, data center, high performance computing, Intel, Parallel, Parallel Computing, parallelism, podcast, server, Supercomputing, Threading Building Blocks