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Scientific visualization (SciVis) is a process of representing raw scientific data as images, which helps scientists improve their interpretations of large data sets. More and more, advanced visualization tools are becoming an integral part of a researcher’s analysis toolkit; and [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: 3D, Anne Bowen, C++, data analytics, developers, Donna Nemshick, Embree, Frontera, graphics, Intel, large data sets, oneAPI, Open Source, OpenVKL, Optane, OSPray, ParaView, ray tracing, rendering, rendering tool, scientific visualization, scivis, TACC, Texas Advanced Computing Center, visualization, VMD
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Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more capable (and complex) software and [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: 3D, animation, animation studio, authoring graph, AutoDesk, C++, character animation, computer animation software, CPU, DPC++, Entertainment, flow graph, game, game developer, Game Development, GPU, heterogeneous programming, Krystian Ligenza, Maya, Media, modeling, modeling animation, motion picture, MotionBuilder, non-uniform memory access, NUMA, oneAPI, oneTBB, parallel programming, parallelism, rendering, simulation, software development, software tools, TBB, Threading Building Blocks, VFX, Visual effects
Categories: Audio Podcast, Intel, Intel Chip Chat Tags: 3D, Allyson Klein, Audio Podcast, Chip Chat, Haivision, HEVC, Intel, Intel VCA2, Intel Visual Compute Accelerator 2, Intel Xeon processor E5, Mahmoud Al-Daccak, NAB, Nokia OZO, Tom Diamond, video encoders, video services, virtual reality
Categories: Audio Podcast, Intel, Intel Chip Chat Tags: 3D, 3D Animation, Allyson Klein, animation, AutoDesk, Chip Chat, data center, Intel, Mark Schoennagel, podcast, server, SoftImage, Xeon E5
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Researchers are investigating how to build virtual environments in which hundreds or thousands of participants can log in and interact with each other. The applications go beyond gaming. Simulations are used for meetings, organizational operations and even product branding. Scientists [See the full post…] |
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Categories: Audio Podcast, Future Lab Radio, Intel, Intel Free Press, Intel Labs, Research@Intel Tags: 3D, 3D Animation, Adams, Douglas Maxwell, Future Lab Radio, H. Liu, Intel Labs, J. Hurliman, M. Bowman, MOSES 3D, Research, ScienceSim Collaboration, US Army Simulation Training Technology Center, virtual worlds
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In the Visual Zone, see how Intel is adding a “visual” aspect to the daily life of the future with minimal costs and eco system changes. Research technologies developed at Intel and with university partners will improve daily user experiences [See the full post…] |
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Categories: Intel, Intel Labs, Research@Intel, Research@Intel Archive Tags: 3D, 3D Animation, Divya Kolar, electronic devices, gesture detection, real-time technologies, Research, Research@Intel 2011, visual computing, Visual Zone
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At Research@Intel Day 2010, scientists reveal compelling usages for gaming technology. Water Wars employs gaming technology to educate users about water consumption and encourages their participation in public policy. Intel Labs researchers anticipate the move from text-based interaction to [See the full post…] |
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Categories: Intel, Intel Labs Tags: 3D, 3D Animation, Cloud Computing, Daniel Poh, Hans-Christian Hoppe, Intel, Research, Research@Intel Day 2010, Sean Koel, Tad Hirsch, Water Wars
Categories: CES BlogHaus 2008, CES Las Vegas - Consumer Electronics Show, Connected Social Media, Enterprise 2.0, ScobleShow, Tech Conferences and Events Tags: 3D, 3D Animation, bloghaus, CES, CESBlogHaus, Eddie Bakhash, SpaceTime.com