Ray Tracing, Path Tracing & Path Guiding – Finding the Light (efficiently) with Chaos and OpenPGL

February 23rd, 2023 | | 37:20
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Over the last couple of decades, the world of computer graphics has been growing at an amazing rate.  From animated movies to video games, consumers have reaped the benefits of these technological advances.  One of the latest algorithmic advances in rendering is path guiding.  Learn about path guiding and how you can take advantage of this cool technology using Chaos V-Ray and the Intel Path Guiding Library (OpenPGL)

Learn more:
Chaos V-Ray:

Intel Open Path Guiding Library (OpenPGL) Github
Paper: A 5D Tree to Reduce the Variance of Monte Carlo Ray Tracing
Author: Eric Lafortune

Paper: Importance driven path tracing using the photon map.
Author: Henrik Jensen
Paper: Robust Fitting of Parallax-Aware Mixtures for Path Guiding
Author: Lukas Ruppert

Paper: Practical Path Guiding for Efficient Light-Transport Simulation (a.k.a. Practical Path Guiding)
Author: Thomas Müller

Paper: Path Guiding in Production
Author: Jikra Vorba

See also:

Dian Nikolov – Software Engineer @ Chaos
Sebastian Herholz – Software Engineer @ Intel

Transcript Read/Download the transcript.

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Posted in: Audio Podcast, Code Together, Intel