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Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more capable (and complex) software and [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: 3D, animation, animation studio, authoring graph, AutoDesk, C++, character animation, computer animation software, CPU, DPC++, Entertainment, flow graph, game, game developer, Game Development, GPU, heterogeneous programming, Krystian Ligenza, Maya, Media, modeling, modeling animation, motion picture, MotionBuilder, non-uniform memory access, NUMA, oneAPI, oneTBB, parallel programming, parallelism, rendering, simulation, software development, software tools, TBB, Threading Building Blocks, VFX, Visual effects
Categories: Audio Podcast, Intel, Intel Conversations in the Cloud Tags: AI Converged Clusters, Audio Podcast, Brock Taylor, Chip Chat, Cloud Computing, Conversation in the Cloud, Genomic Analytics, high performance computing, HPC, Intel, Intel Select Solutions, modeling, simulation, visualization
Categories: Audio Podcast, Intel, Intel Conversations in the Cloud Tags: Atipa, Audio Podcast, Chip Chat, Cloud Computing, Conversation in the Cloud, Dana Chang, HPC, Intel, Intel AVX-512, Intel Omni-Path Architecture, Intel Select Solutions, Intel SSDs, modeling, NVMe, Polaris HPCV, Polaris Select, SC18, simulation
Categories: Audio Podcast, Corporate, data centers, Intel, Intel Chip Chat Tags: Allan Snavely, Allyson Klein, Appro, Big Data, Chip Chat, E5, high performance, HPC, Intel, John Lee, modeling, podcast, San Diego Supercomputer Center, Supercomputer, Xeon
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Categories: Audio Podcast, Corporate, Intel, Intel Chip Chat Tags: Allyson Klein, Chip Chat, data center, high performance computing, HPC, Intel, Jon Riley, manufacturing, modeling, podcast, SC11, server, SMB, SMB manufacturing, Supercomputing