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To deliver increasingly captivating stories in the world of animated movies takes passion and determination. The passion to continually push the boundaries of what’s possible. The determination to continually seek ways to make technology easily approachable by artists, so that [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: Alex Wells, animation, CG, data-oriented, DPC++, heterogeneous, Intel, JIT, just-in-time compilation, Max Liani, motion picture, movie, object-oriented, oneAPI, Open Shading Language, Pixar, rendering, RenderMan, VFX, Visual effects
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Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more capable (and complex) software and [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: 3D, animation, animation studio, authoring graph, AutoDesk, C++, character animation, computer animation software, CPU, DPC++, Entertainment, flow graph, game, game developer, Game Development, GPU, heterogeneous programming, Krystian Ligenza, Maya, Media, modeling, modeling animation, motion picture, MotionBuilder, non-uniform memory access, NUMA, oneAPI, oneTBB, parallel programming, parallelism, rendering, simulation, software development, software tools, TBB, Threading Building Blocks, VFX, Visual effects