Future Lab: Scaling Virtual Worlds

July 19th, 2011 |
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Researchers are investigating how to build virtual environments in which hundreds or thousands of participants can log in and interact with each other. The applications go beyond gaming. Simulations are used for meetings, organizational operations and even product branding. Scientists are discovering how to meet the challenges of creating 3D spaces for many users to explore, collaborate, and interact in real time.

Douglas Maxwell, Science and Technology Manager, US Army Simulation Training Technology Center, Orlando, FL
Mic Bowman, Principal Engineer, Intel Labs, OR
Dan Lake, Researcher, Intel Labs, Oregon

MOSES 3D Web System for Non-Army Researchers
Association of Virtual Worlds
Federal Consortium for Virtual Worlds
ScienceSim Collaboration

White Papers:
Scaling virtual worlds: Simulation requirements and challenges, H. Liu, M. Bowman, R. Adams, J. Hurliman, and D. Lake; in Proceedings of Winter Simulation Conference, 2010.
Distributed Scene Graph to Enable Thousands of Interacting Users in a Virtual Environment, H. Liu, M. Bowman, and D. Lake.

Future Lab radio is sponsored by Intel Labs and is available on Intel Free Press and through iTunes 

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Posted in: Audio Podcast, Future Lab Radio, Intel, Intel Free Press, Intel Labs, Research@Intel