TEEVE: Tele-immersive Environment for EVErybody – Raoul Rivas – Intel@Research Day
June 18th, 2009
Last year, Intel and Microsoft funded the establishment of a Universal Parallel Computing Research Center (UPCRC) at the University of Illinois at Urbana-Champaign with the goal of brining parallel computing applications to the mainstream. Researchers demonstrate an application in which attendees can participate in a tele-immersive 3D environment. Participants in two separate spaces engage and interact in a 3D virtual environment to complete tasks or play games such as Tele-Immersive Saber Fencing or Tele-Immersive Jump Rope .
Raoul Rivas demonstrates at Research@Intel Day.
For more information see:
The TEEVE Project
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Obviously, the gaming industry will be the first one to adopt this technology, another application could be in education and training.
Educational real-time videos where professors or instructors stream their lectures or courses down to students directly. Hand-on exercises could be done in virtual 3D rooms. Very promising.
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