Talking emotional software design in games and iPhone

July 17th, 2007 |
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I went to the iPhoneDevCamp, where I met Nicole Lazzaro, founder of XEODesign, who helps video game designers make their games more fun to use. While at the iPhoneDevCamp (by the way, you can check out another video up from here) she tells me why the iPhone is fun to use and how you can make your own software more fun to use.

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Posted in: Connected Social Media, Enterprise 2.0, ScobleShow