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In the gaming world, artificial intelligence (AI) is proving to be a game-changer. It has played a pivotal role in enhancing game-player’s experiences. Amongst other capabilities, Artificial intelligence is used to generate responsive, adaptive, or intelligent behaviors primarily in non-player [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: Adam Goodrich, AI algorithms, animation, AR, AR VR experiences, artificial intelligence, Game Developers, Gaming, Meta Humans, Meta Worlds, Metaverse, Modalities, NPC, oneAPI, OpenVINO, Pathfinding, Peter Cross, Procedural Worlds, VR
Categories: Audio Podcast, Information Technology, Inside IT, Intel, Intel IT, IT@Intel Tags: Cloud Computing, devices, in-vehicle infotainment, innovation, Inside IT, Intel IT, IT Best Practices, IT Consumerization, IT infrastructure, IT@Intel, Michael Breton, mobility, Pathfinding, private cloud, smart phones, Smart TV, tablets