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Despite its tough challenges, our global pandemic has opened the door to big opportunities, ushering in incredible innovation in visual effects and the discovery of amazing talent regardless of location. Real-time technology and tools, machine learning and artificial intelligence, and [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: Academy Software Foundation, AI, artificial intelligence, Disney, Diversity, Embree, geometric rendering, inclusion, Industrial Light & Magic, Intel, Intel oneAPI Rendering Library, Jim Jeffers, Linux Foundation, Lucasfilm, machine learning, MaterialX, ML, oneAPI, Open Source, Open Volume Kernel Library, OpenEXR, OpenVDB, OpenVKL, Real-Time, rendering, Rob Bredow, Star Wars, storytelling, VFX, Visual effects, volumetric rendering
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To deliver increasingly captivating stories in the world of animated movies takes passion and determination. The passion to continually push the boundaries of what’s possible. The determination to continually seek ways to make technology easily approachable by artists, so that [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: Alex Wells, animation, CG, data-oriented, DPC++, heterogeneous, Intel, JIT, just-in-time compilation, Max Liani, motion picture, movie, object-oriented, oneAPI, Open Shading Language, Pixar, rendering, RenderMan, VFX, Visual effects
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Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more capable (and complex) software and [See the full post…] |
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Categories: Audio Podcast, Code Together, Intel Tags: 3D, animation, animation studio, authoring graph, AutoDesk, C++, character animation, computer animation software, CPU, DPC++, Entertainment, flow graph, game, game developer, Game Development, GPU, heterogeneous programming, Krystian Ligenza, Maya, Media, modeling, modeling animation, motion picture, MotionBuilder, non-uniform memory access, NUMA, oneAPI, oneTBB, parallel programming, parallelism, rendering, simulation, software development, software tools, TBB, Threading Building Blocks, VFX, Visual effects
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James Jacobs, Co-Founder & Co-CEO of Ziva Dynamics, joins Intel on AI to talk about the incredible work that Ziva Dynamics does to bring computer-generated characters to life for major films. Ziva Dynamics created an AI-based solution which addresses the [See the full post…] |
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Categories: Artificial Intelligence, Audio Podcast, Intel, Intel on AI Tags: computer-generated characters, graphics, Intel Xeon Scalable processors, James Jacobs, The Meg, VFX, virtual humans, Visual effects, Ziva Dynamics
Categories: Audio Podcast, Intel, Intel Chip Chat Tags: Allyson Klein, Audio Podcast, C#, Chip Chat, Dr. Michael Voss, Financial Services, Healthcare, Intel, Intel TBB, Intel Threading Building Blocks, Parallel Computing, Robert Geva, Visual effects
Categories: Business Solutions for IT Managers, Corporate, Information Technology, Intel, IT White Papers Tags: Business Solutions for IT Managers, Framestore, Intel, Intel Xeon Processors, IT Best Practices, IT Business Value, IT Whitepaper, pdf, Visual effects