Gaming fans are eagerly awaiting the arrival of “cloud gaming,” with its promise of mobile, low-end devices running intense, realistic graphics at amazing speeds. Technological developments from leading scientists, combined with newsmaking marketplace competition (well-covered by Dean Takahashi), are bringing ...
Author: Deirdre Kennedy
Categories: Future Lab, Intel, Intel Free Press, Intel Labs, Research@Intel
Tags: Apple iPad, Assassin's Creed II, Batman: Arkham Asylum, Cloud Gaming, cloud-based ray tracing, Daniel Pohl, Dean Takahashi, Future Lab Radio, Game Research, Game Science, Game Technology, Intel, John Owens, M2 Research, Mass Effect 2, UC Davis, Wanda Meloni